CLICK HERE to download league format and rules.
- Purpose Statement
- Grace Hoops League exists to glorify God by using basketball to grow character, build relationships, and exercise our bodies
- After every game, a team captain or volunteer will be asked to lead both teams in prayer
- To be eligible for league play, each player must attend two worship services per month at the church of his choosing
- Grace Hoops League exists to glorify God by using basketball to grow character, build relationships, and exercise our bodies
- Liability and Consent
- Before the first game, all players must sign a liability form and league rules agreement
- Facility and Location
- Grace Community Church
- 1810 E Bradford Pike, Marion Indiana
- Grace Community Church
- Equipment
- Jerseys: Jerseys will be provided to the players at the start of the season
- Non-Jersey Penalty: Any player who does not have a jersey will be assessed a technical foul
- Roster and Players
- All teams must submit a completed roster prior to the submission date
- Rosters shall have a minimum of seven (7) players
- Each player on your roster must be a male at least 18 years of age
- Teams must have at least four players on the court to play
- Any roster changes must be approved by League Directors
- Team
- Each team shall designate one team captain
- The designated team captain (and only the team captain) shall be responsible for all interaction with the officials
- Captains may discuss rule interpretations but may not discuss judgement calls
- Captains and players are expected to be respectful toward officials
- If players or spectators behave in an inappropriate manner, the team responsible will receive a technical foul
- Game Time
- Games will begin promptly at the scheduled start time
- If a team only has four players present at game time, they must play with four
- If a team does not have four players present at the scheduled game time, they will forfeit the game.
- Games will consist of two 20 minute halves
- 5-minute halftime
- 2 minutes between regulation and overtime
- Games will begin promptly at the scheduled start time
- No time between overtime and sudden death
- The clock will be running except:
- The final two minutes of the second half (unless a team is ahead by 20 points or more)
- An injury occurs that requires stoppage of the game for longer than a normal stoppage (this is up to the official’s judgment)
- A timeout is called
- If teams are tied at the end of regulation, a three-minute overtime period will be played
- Clock will stop in overtime play
- If teams are tied at the end of the first overtime, they shall play a sudden death (first point wins) overtime period
- Officials may correct a mistake by scorekeepers
- If a team requests a scoreboard correction, and no mistake is found, that team will be charged with a timeout
- Putting the ball in play
- Jump balls will only be used to begin the game and to begin all overtime periods
- All other jump ball situations (including half time) will be determined by alternating possessions
- Time
- Each team will be allowed one, one-minute timeout per half
- If overtime is played, each team shall be awarded one timeout per overtime period
- Dunking
- Dunking is allowed in games, however, players may not hold onto the rim; Players holding onto the rim (even briefly) will be assessed a technical foul
- Dunking is allowed during warmups, but players are not allowed to hang on the rim
- Fouls
- Any participant who is assessed five personal fouls will be removed from the game (fouled out)
- A technical foul is considered a personal foul
- Free Throws
- Players may enter the lane once the ball leaves the shooter’s hand (on the release)
- Players will shoot a one and one at seven team fouls per half
- Players will shoot two free throws at ten team fouls per half
- Technical Fouls
- Cursing is an automatic technical foul
- All technical fouls are two free throws plus the ball at mid-court
- Any player who receives two technical fouls in a game will be ejected from the game and will be suspended for a minimum of one game
- This excludes technical fouls for a jersey
- Player Conduct
- Grace Hoops League is a municipal recreation program which aims to create a welcoming environment for all players
- Any physical contact with an official will result in ejection from the league and notification of authorities
- Actions that occur on the premises are subject to an ejection from the league
- Grace Hoops League is a tobacco free campus
- Fighting
- Any player who is found to be fighting will be ejected from the game and may be ejected from the league for the remainder of the season (including the tournament)
- The officials have the right to halt and discontinue any game if it is believed that allowing a game to continue may result in a fight or an out of control situation
- Team Conduct
- Any team which consistently exhibits poor sportsmanship may be eliminated from the league and forfeit all fees
- Schedule and Standings
- All standings and schedules will be posted on the Grace Hoops League website
- gracehoopsleague.com
- All standings and schedules will be posted on the Grace Hoops League website
- Champions
- League champions will receive championship tee shirts
- Player of the week will be announced weekly on our website
- The league MVP will be awarded a Grace Hoops League MVP tee shirt
- All payments are non-refundable